News

 
  
 

Slime City Thursday Update #19 - Randomness!

This week we’ve been working on an assortment of small tasks. I’ve been consolidating the slime art into a single sheet to speed up performance. I also finished animating the wall gate this week. I didn’t quite have time to put together a video. Look for something this weekend!

Over the last couple of weeks I got to coordinated with our new sound guy, Lawrence Steele who has made a couple of awesome sounds in our first round of audio. I’ll work them into upcoming videos.

Brian has been working on refined camera controls, polishing up unit path-finding, and putting in the auto-place mechanic for the road system.

Voting on the slime fighter concepts is still open for a few more days. Just go to youtube and post a comment to vote!

Thanks for keeping up with our progress!

-Weston

Find us on Facebook at www.facebook.com/SlimeCity
On Twitter @BlackJacketPDX

  
 

Slime City Thursday Update #18 - Slime Fighter Concepts.

This week I did some concepts for the robot slime fighters. These are the foot soldiers in your slime-fighting force. The first line of defense against your gooey foe.

I decided to record the process in a time-lapse painting. It gives me a chance to ramble on. It also reveals the extremely scattered process I go through when creating a concept.

We’re hoping you guys will like one of these guys, and decide it needs to be transformed from 2D to 3D. If none of these is deemed worthy of a third D, I’ll diligently return to the drawing board! Assuming one is chosen I’ll hopefully have a 3D version of it ready to show next week.

-Weston

P.S. Please don’t vote for the guy in the feather boa, he’s already assured a spot in the game.

Find us on Facebook at www.facebook.com/SlimeCity
On Twitter @BlackJacketPDX

  
 

Slime City Thursday Update #17 - Walls!

Hello! This week we’re showing off these 2nd tier walls. Build these walls around your city to protect it from evil, and slime. The big orange door can be opened and closed manually to keep out the slime. But it also keeps in the people, which will be detrimental to your structures outside the wall.

This is one of the elements that was built in the 2D, isometric version of the game. It didn’t exactly translate into 3D, but pretty close.

Look for some slimy goodness next week. Same slime-time, same slime-channel.

-Weston

Find us on Facebook at www.facebook.com/SlimeCity
On Twitter @BlackJacketPDX