News
Fluxe - First Look
March 9th, 2012
Here’s the teaser for our first iPhone game:
The experience that I was looking for when I designed it was just to make it fun to tap various buttons and make that compelling. A lot should happen as a consequence from a single tap. And that tap needs to involve an interesting decision (thanks Mr Meier!). I think that smartphones should feel like tricorders and the player should feel powerful when using them.
Later on I got the idea of doing a sort of reverse-tetris where you pick the pieces rather than having them randomly thrown at you. It all came together in my head when I combined the two concepts. I think it’s much nicer to play than Tetris or Lumines on a touchscreen because it eliminates the infuriating slide/rotate which is impossible to do with any precision when things speed up.
We’ve got a web page up here:
And it’s on Facebook, give it a like!
-Brian
Thursday update #04 - First bit of texture work on Javelin
June 2nd, 2011
The last couple of weeks I’ve been working on texturing a piece of Javelin (the new Metal Drift deck). I started with the ‘bumper’ as it’s a common piece and is one of the things you’ll be driving around and looking at the most.
Here’s what I’ve got so far:
I’m sure I’ll tweak this here and there, but this is generally what the final product should look like. Here’s a fly through of it in-game:
Please ignore the sky and, well, everything beside the bumper. More on it’s way.
-W
Categories: Development Comments: 4
Thursday update #03 - Aftermath of the Crazy Sale! + Work Update
May 25th, 2011
This last week started with the crazy daily deal sale, resulting in over 4,000 more copies of Metal Drift sold!! Servers have been MUCH more active. It’s been great seeing so many new players. Some of whom are already kicking my ass with some amazing efficiency…you know who you are.
I’ve been working on a character for our latest iPhone game, and working on the texture for the bumpers and floor in Javelin. I hope to have something to show on both fronts soon. Brian has been tweaking our new iOS art pipeline and working on game mechanics for our iOS game.
I’m off to play some MD.
-W
Categories: Development Comments: 0
