We've been thinking about interesting tactics that could be done with the Hyperspace upgrade. It randomly places you along (not within) a 100 meter radius of wherever the ball is. If teams were to use it in a coordinated fashion, with a bit of luck some interesting things could happen.
The general concept with using it as a team would be to have one person run the ball as far into enemy territory as possible, and then have the rest of the team "jump" in when that person loses the ball, or gets far enough in to have a good chance at a score. This could allow a team (except the ball runner), to take a largely defensive stance until it was time to jump.
Another tactic would be dumping the ball into enemy territory as far as possible and then hyperspacing to it. This works on Cyclone, Broadsword, and Diamondback. Since you can throw the ball through a shield-barrier, a ball runner could boost towards the shield-barrier, throw the ball through it, and then hyperspace to the ball. On Diamondback, it's possible to boost with the ball on your own team's side, up the goal ramp, and throw the ball (while at the very end of the ramp) all the way onto the other team's ramp. Once it's up there, a bunch of people could try to hyperspace to it. This requires luck though since the ramp is not very wide.
Hope this fuels some more thoughts on how to use Hyperspace.
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