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	<title>Black Jacket Studios</title>
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	<link>http://www.blackjacketstudios.com</link>
	<description></description>
	<pubDate>Thu, 24 Jun 2010 21:53:12 +0000</pubDate>
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			<item>
		<title>Summer Indie Action Pack</title>
		<link>http://www.blackjacketstudios.com/general/summer-indie-action-pack/</link>
		<comments>http://www.blackjacketstudios.com/general/summer-indie-action-pack/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 21:52:09 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[Indie]]></category>

		<category><![CDATA[Metal Drift]]></category>

		<category><![CDATA[Sale]]></category>

		<guid isPermaLink="false">http://www.blackjacketstudios.com/?p=126</guid>
		<description><![CDATA[Today we are proud to announce the release of The Summer Indie Action Pack.

It packages our favorite game ever&#8230;Metal Drift! with some other fantastic offerings:
AaAaAA!! - A Reckless Disregard for ...]]></description>
			<content:encoded><![CDATA[<p>Today we are proud to announce the release of <a title="The Summer Indie Action Pack!" href="http://store.steampowered.com/sub/4596/">The Summer Indie Action Pack</a>.</p>
<p><a href="http://www.blackjacketstudios.com/wp-content/uploads/2010/06/summeractionpack.jpg"><img class="alignnone size-full wp-image-128" title="Summer Action Pack" src="http://www.blackjacketstudios.com/wp-content/uploads/2010/06/summeractionpack.jpg" alt="" width="500" height="164" /></a></p>
<p>It packages our favorite game ever&#8230;<a title="Metal Drift!" href="http://store.steampowered.com/app/32200/" target="_blank">Metal Drift!</a> with some other fantastic offerings:</p>
<p><a title="AaAaAA!!! - A Reckless Disregard for Gravity" href="http://www.dejobaan.com/aaaaa/" target="_blank">AaAaAA!! - A Reckless Disregard for Gravity.</a></p>
<p>A crazy decent at break neck speeds. Total thrill ride all the way!</p>
<p><a title="Gridrunner" href="http://www.llamasoft.co.uk/grintro2.php">Gridrunner</a></p>
<p>2D Shooter goodness.</p>
<p><a title="Starscape" href="http://www.moonpod.com/English/about_ss.php">Starscape</a></p>
<p>More 2D shooter goodness with deep space exploration strategy and plot.</p>
<p><a title="Zombie Driver" href="http://www.exorstudios.com/project01.html" target="_blank">Zombie Driver</a></p>
<p>Zombie destruction behind the wheel of a tricked out death-mobile!</p>
<p>And you can get all this Indie Action for only $19.99! But only for the duration of the Steam Summer Sale.</p>
<p>The pack will be a permenant addition to the Steam store, but will only be on sale for a short time.</p>
]]></content:encoded>
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		<item>
		<title>Metal Drift Tournament #1</title>
		<link>http://www.blackjacketstudios.com/tournament/metal-drift-tournament-1/</link>
		<comments>http://www.blackjacketstudios.com/tournament/metal-drift-tournament-1/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 18:33:47 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
		
		<category><![CDATA[Tournament]]></category>

		<category><![CDATA[Global Drift League]]></category>

		<category><![CDATA[Metal Drift]]></category>

		<category><![CDATA[Teams]]></category>

		<guid isPermaLink="false">http://www.blackjacketstudios.com/?p=117</guid>
		<description><![CDATA[
 Starting next week, we&#8217;ll be hosting the first Metal Drift community Tournament! The Metal Drift community has been refining it&#8217;s skills and tightening strategies. It&#8217;s time to formally determine ...]]></description>
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<dt class="wp-caption-dt"><a href="http://www.blackjacketstudios.com/wp-content/uploads/2010/06/team-intro.png"><img class="size-full wp-image-118" title="team-intro" src="http://www.blackjacketstudios.com/wp-content/uploads/2010/06/team-intro.png" alt="preliminary team logos" width="500" height="227" /></a></dt>
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<p>Each team consists of four players, making 16 total. These are a mix of veteran community member and some new comers, so I&#8217;m stoked to see who wins!</p>
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-LittleBoyBlue<br />
-ChampBob<br />
-EthylPerchlorate/Weatherman<br />
-SlamScape</p>
<p>Our first team &#8220;Arson&#8221; is led by &#8220;LittleBoyBlue&#8221;, one of our most dedicated, and long time veteran community managers. He&#8217;s supported by two other veterans, &#8220;ChampBob&#8221; and &#8220;SlamScape.&#8221; Rounding out the group is the skilled and deadly &#8220;EthylPerclorate!&#8221; This team will be hard to beat.</p>
<p>The Booth Babes:<br />
-Drakon<br />
-JCade/Sim47<br />
-DRY2010ICE<br />
-Royt1988</p>
<p>The second team &#8220;The Booth Babes&#8221; is led by our top community manager, &#8220;Drakon&#8221;. He is hands down the best defender in the game, consistently decimating all with his plasma cannon skills. In short, he is the drift king (DK for short). He&#8217;s backed up by &#8220;Royt1988&#8243;, the number two record holder, the prince of drift domination!! Also on board are &#8220;JCade&#8221; and &#8220;DRY2010ICE&#8221;, both of whom have layed me to waste on multiple occasions. I quake in their presence.</p>
<p>Beef Sandwich:<br />
-Electronaut<br />
-Wiweeyum<br />
-BeefThief<br />
-dogface57</p>
<p>Third is my team, led by the infamous &#8220;BeefThief&#8221;, one of our elite community managers, and frequent ass kicker. Also on our team is the creator of all the great Tournament art in this post, &#8220;Wiweeyum&#8221;. He&#8217;s new to the game, but he&#8217;s taken it on with some amazing drive and energy. He&#8217;s also the &#8220;Host&#8221; of <a title="Metal Drift TV!" href="http://www.youtube.com/user/MetalDriftTV" target="_blank">Metal Drift TV</a>! &#8220;Dogface57&#8243; is our frequent match host, and skilled drifter. I&#8217;m &#8220;Electronaut&#8221;, and I&#8217;m just happy to be part of the sandwich! Can you handle the Beef Sandwich!!?</p>
<p>Latent Half:<br />
-Rhylos<br />
-Tigerhawk71<br />
-eshin_seer<br />
-LOC<br />
<!--[if !supportLineBreakNewLine]--></p>
<p>Team &#8220;Laten Half&#8221; is our team from Down Under. They&#8217;re so bad ass, they&#8217;re taking the rest of us on with a huge ping (hence the name). I&#8217;m glad they&#8217;re joining in, it should be awesome! I&#8217;ve been wiped out by high ping players enough times to fear these guys.</p>
<p><span style="color: #999999;"><strong>The Lineup For Drift Supremacy!</strong></span></p>
<p>&#8220;Drakon&#8221;, &#8220;Beefthief&#8221;, and &#8220;LittleBoyBlue&#8221; have put together the details for the tournament including the match lineup. See it here:</p>
<div class="mceTemp">
<dl id="attachment_119" class="wp-caption alignnone" style="width: 310px;">
<dt class="wp-caption-dt"><a href="http://www.blackjacketstudios.com/wp-content/uploads/2010/06/brackets0.png"><img class="size-medium wp-image-119" title="brackets0" src="http://www.blackjacketstudios.com/wp-content/uploads/2010/06/brackets0-300x232.png" alt="Tournament Bracket" width="300" height="232" /></a></dt>
</dl>
</div>
<p><span style="color: #999999;"><strong>Game 1:</strong></span></p>
<p>ARSON vs. The Booth Babes</p>
<p><span style="color: #999999;"><strong>Game 2:</strong></span></p>
<p>Beef Sandwich vs. The Latent Half</p>
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<p style="margin: 0in 0in 0.0001pt;"><span style="color: #999999;"><strong>How do I watch?!</strong></span></p>
<p style="margin: 0in 0in 0.0001pt;">
<p class="MsoNormal" style="margin-bottom: 12pt; line-height: 13.5pt;">We&#8217;ll be playing the tournament as a double elimination. The first two games will be scheduled between this Friday, June 25th. and Friday, July 2nd. Sadly, there is not a spectator mode built into the game, so watching it live isn&#8217;t possible. But each match will be recorded and hosted on on our YouTube channel <a title="Metal Drift TV!" href="http://www.youtube.com/user/MetalDriftTV" target="_blank">Metal Drift TV</a>! We&#8217;ll keep you posted on dates of the matches and the results of each.</p>
<p class="MsoNormal" style="margin-bottom: 12pt; line-height: 13.5pt;"><a href="http://www.blackjacketstudios.com/wp-content/uploads/2010/06/mdtv-logoblack.jpg"><img class="alignnone size-medium wp-image-123" title="mdtv-logoblack" src="http://www.blackjacketstudios.com/wp-content/uploads/2010/06/mdtv-logoblack-300x81.jpg" alt="" width="300" height="81" /></a></p>
<p>Finally, every match will be announced live on <a style="font-weight: inherit; font-style: inherit; outline-style: none;" href="http://twitter.com/blackjacketpdx">Twitter</a>, so come follow the progress! For all the official rules, come read the <a style="font-weight: inherit; font-style: inherit; outline-style: none;" href="http://forums.steampowered.com/forums/showthread.php?t=1283234">Tournament Thread</a>.</p>
<p>Thanks to &#8220;Wiweeyum&#8221; &#8220;Drakon&#8221; &#8220;LittleBoyBlue&#8221; and &#8220;Beefthief&#8221; for organizing the event. I look forward to many more to come!</p>
<p>Weston (Electronaut)</p>
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		<title>Momentum</title>
		<link>http://www.blackjacketstudios.com/development/momentum/</link>
		<comments>http://www.blackjacketstudios.com/development/momentum/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 18:17:12 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
		
		<category><![CDATA[Development]]></category>

		<category><![CDATA[Community]]></category>

		<category><![CDATA[Metal Drift]]></category>

		<category><![CDATA[New Levels]]></category>

		<guid isPermaLink="false">http://www.blackjacketstudios.com/?p=112</guid>
		<description><![CDATA[I just wanted to check in. It&#8217;s been a while since I posted anything.
So we have shipped our first game, Metal Drift, and it&#8217;s been available on Steam for a ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">I just wanted to check in. It&#8217;s been a while since I posted anything.</p>
<p style="text-align: left;">So we have shipped our first game, <a href="http://www.metaldrift.com">Metal Drift</a>, and it&#8217;s been available on <a href="http://store.steampowered.com/app/32200/">Steam</a> for a couple of months now. It feels good to finally finish that sucker. I&#8217;ve picked up a mountain of knowledge on the complete development cycle over the last two years. I&#8217;ve been making games for well over a decade, but it&#8217;s really quite different to be this involved in the process from top to bottom.</p>
<p style="text-align: left;">Now that the game has been exposed to the unapologetic, honest eyes of the public, I think it&#8217;s held up pretty well. Some of the issues we knew about have been clarified, but other areas we thought would be a problem turned out not to be. Given how much we have learned, I think we could really crystallize the vision into something really great on our next pass.</p>
<p style="text-align: left;">
<p style="text-align: left;">
<dl id="attachment_114" class="wp-caption alignnone" style="width: 510px;">
<dt class="wp-caption-dt"><a href="http://www.blackjacketstudios.com/wp-content/uploads/2010/02/concept_obstacle_051.jpg"><img class="size-full wp-image-114   " title="New Metal Drift Obstacle Concepts" src="http://www.blackjacketstudios.com/wp-content/uploads/2010/02/concept_obstacle_051.jpg" alt="New Deck Obstacle Concept" width="500" height="120" /></a></dt>
</dl>
<p style="text-align: Left;">
<p style="text-align: Left;">
<p style="text-align: Left;">The challenge we currently face is building and maintaining a community. Being game developers, and not community organizers, this has been a challenge. We&#8217;re coming to realize how much work it is to get excitement going, and keep it going. We have some amazing community members who love the game as much as we do, and have really stepped up to help us get people interested. But it seems to take an army to raise an army.</p>
<p style="text-align: left;">I&#8217;m really looking forward to getting back to work on additions and changes. I have some exciting ideas about our next level look, and some new level design elements that should push the thrill factor. We&#8217;ve wanted to add more jumps, and speed zones to really amp up the energy levels. We&#8217;ve also got another weapon in the works, one that has already been implemented in the past, and we&#8217;re excited to bring it back. We&#8217;ve also talked about adding a new game type and possibly a 3rd person camera view. I&#8217;m hoping this stuff will manifest a resurgence in the community and extend the longevity of the project.</p>
<p style="text-align: left;">Stay tuned for more updates on additions and events. Hope to see you in game soon!</p>
<p style="text-align: left;">Weston (Electronaut)</p>
<p style="text-align: left;">
]]></content:encoded>
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		<title>Metal Drift now available for Pre-Order on Steam!</title>
		<link>http://www.blackjacketstudios.com/general/metal-drift-now-available-for-pre-order-on-steam/</link>
		<comments>http://www.blackjacketstudios.com/general/metal-drift-now-available-for-pre-order-on-steam/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 01:24:38 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.blackjacketstudios.com/?p=109</guid>
		<description><![CDATA[
It&#8217;s finally available for purchase.  Head on over here and get your copy now, 20% off for the next week or so!
Here&#8217;s the (late) press release:
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;
Portland, OR - Independent developer ...]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://www.blackjacketstudios.com/wp-content/uploads/2009/10/steamgroupimage.jpg"><img class="aligncenter size-full wp-image-110" title="steamgroupimage" src="http://www.blackjacketstudios.com/wp-content/uploads/2009/10/steamgroupimage.jpg" alt="" width="444" height="208" /></a></center></p>
<p>It&#8217;s finally available for purchase.  Head on over <a title="MD on Steam" href="http://store.steampowered.com/app/32200" target="_blank">here</a> and get your copy now, 20% off for the next week or so!</p>
<p>Here&#8217;s the (late) press release:</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Portland, OR - Independent developer Black Jacket Studios announced their first title, “Metal Drift” is available starting today for pre-order on PC through the Steam online distribution service.   The vehicular combat shooter is available for a 20% discount at $9.99.  Players who pre-order will have access to the final 2 weeks of beta before the full release.</p>
<p>Metal Drift is a vehicular sport combat game set in a distant future. You command an agile, high powered hover tank in a futuristic sports arena.  Core game play centers on intense tank-on-tank multiplayer team combat seen through an immersive, first person cockpit.  Layered on this is a goal-oriented game type that allows for high level strategy and team dynamics.  Players can level up to unlock new ranks, weapons, and upgrades.</p>
<p>Each weapon and upgrade is specifically designed and balanced to allow different styles of play. Pair up the Stealth upgrade and the Shock Cannon to uncloak behind an enemy player and unload a devastating blow before disappearing again. Or choose the Sensor upgrade to see where all the nearby players are, and the Temporal Cannon to shoot them through walls! There are 56 possible combinations – choose whichever suits your strategy.</p>
<ul>
<li>- Multiplayer team-based vehicular combat</li>
<li>- 5 Different arenas featuring multiple levels and boost tunnels</li>
<li>- Persistent leveling system – level-up to unlock new weapons and upgrades</li>
<li>- Stats and Leaderboards</li>
<li>- 56 Different tank configurations</li>
<li>- 18 Steam Achievements, with more coming soon!</li>
<li>- Unique energy management system – accumulate energy and then distribute it to weapons or use it to gain a speed boost!</li>
</ul>
<p><BR>&nbsp;<br />
Promo video link: <a href="http://www.youtube.com/watch?v=VkHAvhKgKEI" target="_blank">http://www.youtube.com/watch?v=VkHAvhKgKEI</a></p>
<p>Steam page               -  <a href="http://store.steampowered.com/app/32200/" target="_blank">http://store.steampowered.com/app/32200/</a><br />
Official Metal Drift      -  <a href="http://www.metaldrift.com" target="_blank">http://www.metaldrift.com</a><br />
Black Jacket Studios  - <a href="http://www.blackjacketstudios.com" target="_blank">http://www.blackjacketstudios.com</a></p>
]]></content:encoded>
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		<title>Indie Collaboration Through In-Game Ads</title>
		<link>http://www.blackjacketstudios.com/general/indie-collaboration-through-in-game-ads/</link>
		<comments>http://www.blackjacketstudios.com/general/indie-collaboration-through-in-game-ads/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 23:07:35 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
		
		<category><![CDATA[Development]]></category>

		<category><![CDATA[GDC]]></category>

		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.blackjacketstudios.com/?p=104</guid>
		<description><![CDATA[At GDC this year in San Francisco, I met up with a bunch of Indie game developers at the Kongregate building down town. The event was put together by Ron ...]]></description>
			<content:encoded><![CDATA[<p>At <a href="http://www.gdconf.com/">GDC</a> this year in San Francisco, I met up with a bunch of Indie game developers at the <a href="http://www.kongregate.com/">Kongregate</a> building down town. The event was put together by Ron Carmel and Kyle Gabler of <a href="http://2dboy.com/">2DBoy</a>. It turned out to be a great opportunity to get to know a bunch of top indies and discuss the adventurous non-stop glamor that is indie game development.</p>
<p>Around this same time, Brian and I were trying to figure out how to flesh out the Metal Drift world with a little more life. We wanted to push the sports angle by adding arena ads, but didn&#8217;t want to invest a ton of time making up and designing logos for fictitious companies. So it seemed like a natural fit to advertise for our fellow indies instead.</p>
<p>So at the Kongregate meet up I made the offer; free advertising to anyone who wanted it. All we needed in return was the use of a logo. The idea got plenty of interest from the room&#8230;so we were off and rolling and ended up with some great companies. The final line up includes:</p>
<p><a href="http://www.hotheadgames.com/blog/">HotHead</a> - Makers of the ever popular Penny Arcade Adventures.</p>
<p><a href="http://kleientertainment.com/">Klei Entertainment</a> - Makers of the hot titles Shank, Sugar Rush and Eets.</p>
<p><a href="http://www.gamesfaction.com/">Games Faction</a> - Makers of the beautiful Project Aftermath.</p>
<p><a href="http://www.garagegames.com/">Garage Games</a> - Our illustrious benefactors.</p>
<p><a href="http://www.nimblebit.com/">Nimblebit</a> - iPhone domination machine and creators of the super polished Zero Gear.</p>
<p><a href="http://fullyillustrated.com/">Fully Illustrated</a> - Our web designers, and just incredible people all around. There are none better.</p>
<p><a href="http://www.torpexgames.com/index.php">Torpex Games</a> - Creators of the award winning Schizoid.</p>
<p><a href="http://www.firehosegames.com/">Firehose Games</a> - Working on top secret games involving Super Heroes and Love (?)</p>
<p><a href="http://www.ronimo-games.com/">Ronimo</a> - Maker of the fantastic Swords and Soldiers for the Wii.</p>
<p>It was our job to animate the logos once we got them. So I did some research to hunt down the best looking animated ads I could find. Not surprisingly Japan had the best stuff. I broke down the dominant styles and came up with some basic animations.</p>
<p>After a bunch of trial and error, I managed to throw together animated ads for each contributor. It was a little more work than I had anticipated, but I think it was worth it. Each ad ended up being between 30 to 60 frames, some with overlapping animations. Take a look at the final product:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/5w-4Wf0bDfs&amp;hl=en&amp;fs=1&amp;" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/5w-4Wf0bDfs&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I think they turned out pretty well. Thanks in large part to the great initial logos and all the folks who participated. We look forward to collaborating with the indie community again soon.</p>
<p>Find more regular updates from me on <a href="http://twitter.com/WestonPDX">Twitter</a>.</p>
<p>Weston</p>
]]></content:encoded>
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		<item>
		<title>The voices have been silenced&#8230;Recording finished.</title>
		<link>http://www.blackjacketstudios.com/development/the-voices-have-been-silencedrecording-finished/</link>
		<comments>http://www.blackjacketstudios.com/development/the-voices-have-been-silencedrecording-finished/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 23:49:02 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
		
		<category><![CDATA[Development]]></category>

		<category><![CDATA[Audio]]></category>

		<category><![CDATA[David Hughes]]></category>

		<category><![CDATA[Mark Mason]]></category>

		<category><![CDATA[Recording]]></category>

		<category><![CDATA[Voice]]></category>

		<guid isPermaLink="false">http://www.blackjacketstudios.com/?p=83</guid>
		<description><![CDATA[A couple of months ago, we embarked on a mission to add some personality and energy to the game, via voice. We had taken the animation and FX as far ...]]></description>
			<content:encoded><![CDATA[<p>A couple of months ago, we embarked on a mission to add some personality and energy to the game, via voice. We had taken the animation and FX as far as we could, and knew that the crucial missing ingredient was some solid voice work. It was clear that voice was going to bring a lot to the in-game world, but I had been putting it off for months. Mostly because I just didn&#8217;t know where to start, as I&#8217;d never worked with a voice actor before. We did know that we wanted two voices; a booming stadium voice to cover general team related calls, and an in-cockpit computer to keep you informed of tank operation and relative game info.</p>
<p>Eventually I got around to calling some talent agencies in Portland. We listened to samples of local voice actors, and generally hammered out what sort of voices we wanted. We heard a bunch of clips, but it was hard to tell what we were going to get in the end.</p>
<p>Around this same time, Brian had become an overnight fan of the Portland Trail Blazers. I&#8217;d lived in Portland already for a year and a half, and hadn&#8217;t been to a Blazer game yet. He suggested that we go to one, to get a sense of what a real arena announcer sounds like. When we finally went, it was thrilling. The Blazer&#8217;s stadium was electrified with the constant chatter and cheers of the audience and the commanding voice of their stadium announcer, Mark Mason.<br />
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<p>After a couple of games, we knew exactly what sort of mood and emotion we wanted from our voice actor, but were still not sure where to find him. So eventually we figured, why not get the genuine article.</p>
<p>It was only hours after we had the idea to contact Mark that he wrote us back and we worked out all the details. We were scheduled for 4 hours of recording just like that. Now all we needed was a script long enough to fill 4 hours of recording time, no problem!</p>
<p>The second half of our voice talent team came to us from a different avenue completely. It was last fall and I was having beers with friends Dirk, and Sarah. Their friends Erin and Keith joined us and we got to talking about Metal Drift, and what was left to do. I&#8217;ve been fielding questions about the progress of the game for a long time now. Usually all I can say is, &#8220;we have a lot left to do&#8221;. But this time I launched into our impending search for an announcer, and a cockpit computer voice. At this, Erin volunteered for the computer voice on the spot. Only five short months later we were in the studio with her, making a final recording.</p>
<p>I had assumed that the script writing for this whole endeavor would only take a few days. Consequently, I&#8217;d put it off until days before the recording session. When I finally sat down to crank it out, I quickly realized that writing enough copy to satisfy our needs was going to be a mountain of work.</p>
<p>The first step was to identify all the triggers that we could hook voice to. Once we had that frame work, I began fleshing it out. Not being a sports fan, I didn&#8217;t have a whole lot of on-hand reference to work from in constructing the monologue for our announcer. You guys will have to be the judge, but I think it turned out pretty well. The lines are super cheesy, but I think it fits the mold. For Mark&#8217;s part, he knocked it out of the park. There are a couple of lines I&#8217;m especially proud of: (BTW, we have team names now; Athalon and Triax).</p>
<p><a href="http://www.blackjacketstudios.com/wp-content/uploads/2009/06/voice_pa_comment_lowplayercount_athalon_v02_napalm.wav" target="_blank">Napalm in a match factory.<br />
</a></p>
<p><a href="http://www.blackjacketstudios.com/wp-content/uploads/2009/06/voice_pa_comment_ballneargoal_triax_v01_kitchen.wav" target="_blank">See if they can cook.</a></p>
<p><a href="http://www.blackjacketstudios.com/wp-content/uploads/2009/06/voice_pa_score_athalon_v02_cocktail.wav" target="_blank">Cocktail of adrenaline.</a></p>
<p>Erin&#8217;s lines for the computer voice were a little easier to put together. There were also a lot fewer of them. We just needed her to comment on the player&#8217;s actions minimally and give some alert feedback on the condition of the tank. I started with the basic &#8220;Shields Down&#8221; stuff and added some goofy variations to keep things interesting. I kept coming back to the multi-click sounds from War Craft that added so much to that game.</p>
<p>The recording session went great. Erin had never done a recording session like this before, but she nailed it completely. After some significant digital processing to make her sound like a computer, it came out pretty great I think:</p>
<p><a href="http://www.blackjacketstudios.com/wp-content/uploads/2009/06/voice_ai_tutorial_09_success.wav" target="_blank">Success!</a></p>
<p>The recording for Mark was done entirely at the recording studio of our sound engineer <a title="David Hughes" href="http://www.davidchughes.com" target="_blank">David Hughes</a>. David was an incredible find as well. He&#8217;s worked on block buster movies for years, including Fight Club, X-Men, Minority Report etc. He&#8217;s incredibly skilled and works a few miles from us in Portland. He&#8217;s responsible for nearly all the sound FX in Metal Drift, and was a fantastic help on the voice work. He cut up and processed all the voice clips, giving them echoing reverb and digital computer warble. I snapped a shot of his space while he was hard at work:</p>
<p style="text-align: center;"><a href="http://www.blackjacketstudios.com/wp-content/uploads/2009/06/devblog_studiodavid_011.jpg"><img class="aligncenter size-medium wp-image-89" title="David's Magic Factory" src="http://www.blackjacketstudios.com/wp-content/uploads/2009/06/devblog_studiodavid_011-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>The recording for Erin occurred primary at the studio of Brian Applegate (of <a title="The Punk Group" href="http://www.thepunkgroup.com" target="_blank">The Punk Group</a>). He graciously offered his space and equipment for free. The whole process was silky smooth, and a whole lot of fun.</p>
<p>There were a whole lot of people who helped pull this whole thing together. It was great to have so much help. I&#8217;d like to say thanks to Dirk and Sarah for being our impromptu talent agents. Thanks of course to Erin and Mark for adding their voices to our game and bringing some much needed life and excitement to the Metal Drift world. A big thank you to David and Brian A. for recording and processing all the clips. And thanks of course to Brian R. for all the days of work ahead, hooking all this stuff up to the engine! I hope you all enjoy the final product when you hear it in game!</p>
<p>-W</p>
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		<item>
		<title>Inspiration!</title>
		<link>http://www.blackjacketstudios.com/general/inspiration/</link>
		<comments>http://www.blackjacketstudios.com/general/inspiration/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 07:22:22 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.blackjacketstudios.com/?p=80</guid>
		<description><![CDATA[One piece of inspiration that we got from Metal Drift, I first saw back in college on Liquid Television - a show that showcased all kinds of animation, from anime ...]]></description>
			<content:encoded><![CDATA[<p>One piece of inspiration that we got from Metal Drift, I first saw back in college on <a title="Liquid TV" href="http://en.wikipedia.org/wiki/Liquid_Television" target="_blank">Liquid Television</a> - a show that showcased all kinds of animation, from anime to crappy stop motion.  If you aren&#8217;t familiar with it, shows like Aeon Flux and Beavis and Butthead were first seen there.  I always liked Liquid TV because along with the crap, there were some really cool bits that were inspiring in there.</p>
<p>One of those cool &#8220;bits&#8221; was a short film from the larger anime movie <a title="Neo Tokyo" href="http://en.wikipedia.org/wiki/Neo_Tokyo_(anime)">Neo Tokyo</a> called &#8220;The Running Man&#8221;. No relation to the cheesy 80&#8217;s Schwarzenegger action flick.  I saw there are a couple of versions of it up on YouTube.  The one below is edited down quite a bit, so if you like it, check out the link below it, which you can see is the one aired on Liquid Television.  The voice actor is different too, not sure what the story is there.  Anyway, check it out, you&#8217;ll see the connection to Metal Drift:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="380" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/b8A_5nvaTRk&amp;hl=en&amp;fs=1&amp;ap=%2526fmt%3D18" /><embed type="application/x-shockwave-flash" width="640" height="380" src="http://www.youtube.com/v/b8A_5nvaTRk&amp;hl=en&amp;fs=1&amp;ap=%2526fmt%3D18" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Here&#8217;s the <a href="http://www.youtube.com/watch?v=9ZHe1vhzjck&amp;feature=PlayList&amp;p=79E8B4859E7FF773&amp;playnext=1&amp;playnext_from=PL&amp;index=39">link</a> to the other version.</p>
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		<title>Rock, Paper, Shotgun Covers Metal Drift</title>
		<link>http://www.blackjacketstudios.com/general/rock-paper-shotgun-covers-metal-drift/</link>
		<comments>http://www.blackjacketstudios.com/general/rock-paper-shotgun-covers-metal-drift/#comments</comments>
		<pubDate>Thu, 28 May 2009 00:24:09 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.blackjacketstudios.com/?p=78</guid>
		<description><![CDATA[They put this up the other day:
http://www.rockpapershotgun.com/2009/05/20/drift-to-experience-metal-drift/
Oh, and I got some helpful suggestions on what to name my first-born; sweet day! 
]]></description>
			<content:encoded><![CDATA[<p>They put this up the other day:</p>
<p><a href="http://www.rockpapershotgun.com/2009/05/20/drift-to-experience-metal-drift/">http://www.rockpapershotgun.com/2009/05/20/drift-to-experience-metal-drift/</a></p>
<p>Oh, and I got some helpful suggestions on what to name my first-born; sweet day! <img src='http://www.blackjacketstudios.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p>
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		<title>Video - Stealth Upgrade</title>
		<link>http://www.blackjacketstudios.com/general/video-stealth-upgrade/</link>
		<comments>http://www.blackjacketstudios.com/general/video-stealth-upgrade/#comments</comments>
		<pubDate>Wed, 20 May 2009 01:27:16 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.blackjacketstudios.com/?p=76</guid>
		<description><![CDATA[Here&#8217;s a quick little video I took of the Steath Upgrade in Metal Drift.  There are eight different upgrades you can chose from in the game once you have unlocked ...]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a quick little video I took of the Steath Upgrade in Metal Drift.  There are eight different upgrades you can chose from in the game once you have unlocked them all.  They are all good choices depending on what kind of role you want to play.  Unfortunately, while useful, not all of them are exciting to watch (Armor Upgrade anyone?) <img src='http://www.blackjacketstudios.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
<p>The Stealth Upgrade is great for sneaking up on defenders, or snatching the ball up for a surprise score if it gets dropped near the other team&#8217;s goal.  You can carry the ball while cloaked, but everyone will see the ball&#8217;s position beacon on their HUD, so they will know exactly where you are.</p>
<p>Once activated, the player&#8217;s tank becomes invisible to the other team, even on radar. The stealthed player cannot fire until they completely de-cloak. They can remain cloaked indefinitely. The other team can counter the Stealth upgrade by using the Sensor upgrade - it will detect cloaked players on radar, and they will become visible on the HUD if within 200 meters or so.<br />
<center><br />
<object width="600" height="330"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4246796&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4246796&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="330"></embed></object>
<p><a href="http://vimeo.com/4246796">Metal Drift - Stealth Upgrade Demo</a> from <a href="http://vimeo.com/user1622748">Black Jacket Studios</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center></p>
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		<title>Office pics - one year in.</title>
		<link>http://www.blackjacketstudios.com/general/office-pics-one-year-in/</link>
		<comments>http://www.blackjacketstudios.com/general/office-pics-one-year-in/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 21:51:47 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.blackjacketstudios.com/?p=70</guid>
		<description><![CDATA[We&#8217;ve been in our office for about a year now, and we&#8217;re still loving the location.  Our building is an old flour mill built in the 20&#8217;s and recently renovated ...]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve been in our office for about a year now, and we&#8217;re still loving the location.  Our building is an old flour mill built in the 20&#8217;s and recently renovated and stuffed with other tiny tech startups.  It&#8217;s located in an industrial area in SE Portland right by the river.  I set up a couple of flickr sets showing the office, the building, and some of the surrounding areas.  There&#8217;s a bonus pic of Andrew Stern (Facade) as his Stumptown Game Machine is also located in our building.  Go Portland indies!</p>
<p>Here&#8217;s a link to the <a title="Office move-in" href="http://www.flickr.com/photos/13380365@N04/sets/72157615053937633/" target="_blank">first</a> and <a title="Office March '09" href="http://www.flickr.com/photos/13380365@N04/sets/72157615126067552/" target="_blank">second</a> sets.</p>
<div id="attachment_71" class="wp-caption aligncenter" style="width: 690px"><a href="http://www.blackjacketstudios.com/wp-content/uploads/2009/03/officephoto_3_11_09.jpg"><img class="size-medium wp-image-71" title="officephoto_3_11_09" src="http://www.blackjacketstudios.com/wp-content/uploads/2009/03/officephoto_3_11_09.jpg" alt="Office pic March 2009" width="680" height="510" /></a><p class="wp-caption-text">Office pic March 2009</p></div>
<div id="attachment_72" class="wp-caption aligncenter" style="width: 690px"><a href="http://www.blackjacketstudios.com/wp-content/uploads/2009/03/teamphoto_3_11_09.jpg"><img class="size-full wp-image-72" title="teamphoto_3_11_09" src="http://www.blackjacketstudios.com/wp-content/uploads/2009/03/teamphoto_3_11_09.jpg" alt="Clockwise from top left - Weston Tracy, Brian Ramage, Sam Yatchmenoff, Bill Vinton" width="680" height="510" /></a><p class="wp-caption-text">Clockwise from top left - Weston Tracy, Brian Ramage,  Bill Vinton, Sam Yatchmenoff</p></div>
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