April 25th, 2013
This week I did some concepts for the robot slime fighters. These are the foot soldiers in your slime-fighting force. The first line of defense against your gooey foe.
I decided to record the process in a time-lapse painting. It gives me a chance to ramble on. It also reveals the extremely scattered process I go through when creating a concept.
We’re hoping you guys will like one of these guys, and decide it needs to be transformed from 2D to 3D. If none of these is deemed worthy of a third D, I’ll diligently return to the drawing board! Assuming one is chosen I’ll hopefully have a 3D version of it ready to show next week.
P.S. Please don’t vote for the guy in the feather boa, he’s already assured a spot in the game.
April 18th, 2013
Hello! This week we’re showing off these 2nd tier walls. Build these walls around your city to protect it from evil, and slime. The big orange door can be opened and closed manually to keep out the slime. But it also keeps in the people, which will be detrimental to your structures outside the wall.
This is one of the elements that was built in the 2D, isometric version of the game. It didn’t exactly translate into 3D, but pretty close.
Look for some slimy goodness next week. Same slime-time, same slime-channel.
April 11th, 2013
Over the weekend I decided to revamp the existing characters in your slime-fighting team. I wanted to add a little expression and life. I also wanted to flesh out the third member.
So, on the left is your engineering genius; Brighton. He’ll introduce you to your new toys as they’re unlocked. He’ll also find the most bizarre, but effective, way to solve any of your tech-related problems.
On the right is Dr. Neem. His job is to discover everything he can about the mysterious invading slime that’s been ravaging your world. As new, disgusting pustules form in the slime, he’ll explain their function and hopefully a way to destroy them.
Finally, in the center, is Major Fairchild. She’s the resistance commander/project overseer. She’ll relay relevant information and commands from HQ. She’ll also be the one keeping you at your best.
This is half the planned team. The other three will be extremely important, but you won’t be talking in depth with them, they’re secondary and in-game support. On that list is the ground commander of your slime fighters. He’ll take orders directly from you. Also your automated defense coordinator (robot pilot), and of course, ‘The Chief’ who’s running the whole operation.
Thanks to everyone who’s been following the project on Facebook. Every new comment or ‘like’ is a fire under our asses to get this thing done faster!
Back next week with new in-game gadgets for your slime fighting needs!