News
Momentum
February 4th, 2010
I just wanted to check in. It’s been a while since I posted anything.
So we have shipped our first game, Metal Drift, and it’s been available on Steam for a couple of months now. It feels good to finally finish that sucker. I’ve picked up a mountain of knowledge on the complete development cycle over the last two years. I’ve been making games for well over a decade, but it’s really quite different to be this involved in the process from top to bottom.
Now that the game has been exposed to the unapologetic, honest eyes of the public, I think it’s held up pretty well. Some of the issues we knew about have been clarified, but other areas we thought would be a problem turned out not to be. Given how much we have learned, I think we could really crystallize the vision into something really great on our next pass.
The challenge we currently face is building and maintaining a community. Being game developers, and not community organizers, this has been a challenge. We’re coming to realize how much work it is to get excitement going, and keep it going. We have some amazing community members who love the game as much as we do, and have really stepped up to help us get people interested. But it seems to take an army to raise an army.
I’m really looking forward to getting back to work on additions and changes. I have some exciting ideas about our next level look, and some new level design elements that should push the thrill factor. We’ve wanted to add more jumps, and speed zones to really amp up the energy levels. We’ve also got another weapon in the works, one that has already been implemented in the past, and we’re excited to bring it back. We’ve also talked about adding a new game type and possibly a 3rd person camera view. I’m hoping this stuff will manifest a resurgence in the community and extend the longevity of the project.
Stay tuned for more updates on additions and events. Hope to see you in game soon!
Weston (Electronaut)
Categories: Development Comments: 1
